Coordinated Assault and Support – For the first time in the franchise, Call of Duty: World at War introduces co-op, bringing fresh meaning to the No One Fights Alone mantra.Players that attempt to harness the power of new weapons, like the flamethrower, will find themselves capable of burning away environmental elements that give cover to a camouflaged enemy, leaving a charred battlefield – and their foes – in their wake Call of Duty 4 Technology – Built using the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War utilizes a bedrock of technology that delivers jaw-dropping visuals, while empowering players to employ elements like fire to affect the dynamics of the battlefield.We'll know more next week when Activision reveal more information at E3. "A stop on Condrey and Schofield’s research trip informed one such multiplayer map, but with the mode’s finer details being held back for E3 – and a beadyeyed Activision rep sat in the interview room – specifics elude us." "Such environmental storytelling will also feature in the multiplayer component, which in addition to revisiting battlefields featured in the singleplayer campaign will also expand to different fronts," said the quote from EDGE. ![]() The single-player campaign will take place predominantly on the European front, while the mutiplayer won't be tethered to the same areas from the story. ![]() Multiplayer maps in CoD: WW2 won't be limited to those in the single-player campaign.ĭetails about Call of Duty: WW2 have been trickling out since the game's announcement - like today's tidbit that the zombies plot will be “based on real events”.ĬharlieIntel has reported a few choice quotes from Sledgehammer in the latest issue of EDGE magazine that addresses more of the goings-on in multiplayer.
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